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	<title>Comments on: on gaming</title>
	<atom:link href="http://www.chrisdiclerico.com/2006/06/03/on-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.chrisdiclerico.com/2006/06/03/on-gaming/</link>
	<description>like a punch in the knows.</description>
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		<title>By: chrisdiclerico.com &#187; Blog Archive &#187; make love, not warcraft</title>
		<link>http://www.chrisdiclerico.com/2006/06/03/on-gaming/comment-page-1/#comment-49463</link>
		<dc:creator>chrisdiclerico.com &#187; Blog Archive &#187; make love, not warcraft</dc:creator>
		<pubDate>Tue, 10 Oct 2006 06:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisdiclerico.com/2006/06/03/on-gaming/#comment-49463</guid>
		<description>[...] Trey Parker and Matt Stone did something fantastically nerdy and extraordinary this week. They made machinima (the art of creating videos by using in-game avatars as actors) mainstream by dedicating the first episode of this season&#8217;s South Park to World of Warcraft addiction, and brilliantly acting out all of the main character in-game. As you know, I have had my battles with addiction to this game, and this blog has suffered for it repeatedly. (I&#8217;m off it cold turkey for over 46 days now&#8230;) Cartman, as usual, is the best. [...]</description>
		<content:encoded><![CDATA[<p>[...] Trey Parker and Matt Stone did something fantastically nerdy and extraordinary this week. They made machinima (the art of creating videos by using in-game avatars as actors) mainstream by dedicating the first episode of this season&#8217;s South Park to World of Warcraft addiction, and brilliantly acting out all of the main character in-game. As you know, I have had my battles with addiction to this game, and this blog has suffered for it repeatedly. (I&#8217;m off it cold turkey for over 46 days now&#8230;) Cartman, as usual, is the best. [...]</p>
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		<title>By: courtney</title>
		<link>http://www.chrisdiclerico.com/2006/06/03/on-gaming/comment-page-1/#comment-19466</link>
		<dc:creator>courtney</dc:creator>
		<pubDate>Wed, 07 Jun 2006 13:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisdiclerico.com/2006/06/03/on-gaming/#comment-19466</guid>
		<description>I feel the same way you do about the 360. Coming as a huge Nintendo fanboy I didn&#039;t give them much of a chance. Then I broke down and bought a 360 and it is awesome. So now I seat like the rest and think (after E3) If I have a 360 and a Wii why do I need a PS3, they showed nothing new that wasn&#039;t over-priced system idea stealing blue-ray crap.</description>
		<content:encoded><![CDATA[<p>I feel the same way you do about the 360. Coming as a huge Nintendo fanboy I didn&#8217;t give them much of a chance. Then I broke down and bought a 360 and it is awesome. So now I seat like the rest and think (after E3) If I have a 360 and a Wii why do I need a PS3, they showed nothing new that wasn&#8217;t over-priced system idea stealing blue-ray crap.</p>
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		<title>By: jason</title>
		<link>http://www.chrisdiclerico.com/2006/06/03/on-gaming/comment-page-1/#comment-19341</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 06 Jun 2006 03:12:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisdiclerico.com/2006/06/03/on-gaming/#comment-19341</guid>
		<description>Someone&#039;s been needing to get that off his chest for awhile now, I think.
All I heard was WAH WAAAAH WAAAAAAAAH...

Christ O&#039; Mighty.</description>
		<content:encoded><![CDATA[<p>Someone&#8217;s been needing to get that off his chest for awhile now, I think.<br />
All I heard was WAH WAAAAH WAAAAAAAAH&#8230;</p>
<p>Christ O&#8217; Mighty.</p>
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		<title>By: Jason</title>
		<link>http://www.chrisdiclerico.com/2006/06/03/on-gaming/comment-page-1/#comment-19339</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Tue, 06 Jun 2006 00:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisdiclerico.com/2006/06/03/on-gaming/#comment-19339</guid>
		<description>As much as you warned people that it wouldn&#039;t be interesting, I think anyone could find this little article interesting.  I&#039;m sure that some of the occurences in this whole combination of real/virtual worlds will have an effect on other things in life, therefore not just affecting gamers.</description>
		<content:encoded><![CDATA[<p>As much as you warned people that it wouldn&#8217;t be interesting, I think anyone could find this little article interesting.  I&#8217;m sure that some of the occurences in this whole combination of real/virtual worlds will have an effect on other things in life, therefore not just affecting gamers.</p>
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		<title>By: derek</title>
		<link>http://www.chrisdiclerico.com/2006/06/03/on-gaming/comment-page-1/#comment-19326</link>
		<dc:creator>derek</dc:creator>
		<pubDate>Mon, 05 Jun 2006 22:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisdiclerico.com/2006/06/03/on-gaming/#comment-19326</guid>
		<description>And &lt;i&gt;I&#039;m&lt;/i&gt; the one who&#039;s been in the mental house.</description>
		<content:encoded><![CDATA[<p>And <i>I&#8217;m</i> the one who&#8217;s been in the mental house.</p>
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		<title>By: chris</title>
		<link>http://www.chrisdiclerico.com/2006/06/03/on-gaming/comment-page-1/#comment-19324</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Mon, 05 Jun 2006 21:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisdiclerico.com/2006/06/03/on-gaming/#comment-19324</guid>
		<description>Ben,

Sorry you had trouble with my math security system. You aren&#039;t the only one that lost something they wrote. I am reconsidering it as a security measure because it doesn&#039;t seem very reliable. Don&#039;t get too frustrated.

Regarding your comments: I totally hear what you&#039;re saying. I see how buying gold is supporting &quot;slave&quot; labor, though to be totally honest, it&#039;s hard to compare all-day gaming as a job to actual slavery, but it is clear that these gold farms are made up of hundreds of Chinese workers that play earning nearly nothing. It may hurt the economy in long run, but I think part of the point of my post is that when the economy of the game has real-world finanical repurcussions, it may make the game BETTER. The fact that you can sell your level 60 Warlock on eBay for $400 is very interesting, and seems, in some ways, to validate the time you put into it. It has VALUE.

As far as any bigger impact, I don&#039;t know. I look at it as this: I paid good money for the game, more than good money to keep my account in good standing for this long, and I deserve to get enjoyment out of the game. If I am willing to spend even more to make sure my limited time playing can be more PERSONALLY rewarding, I am reluctant, but willing to do it. I am pretty sure my meager impact will not ruin anything. (P.S. I haven&#039;t gone crazy with my newfound cash, but the poverty relief was welcome, and has truly made the game better for me already.)

As far as the TOS, I had no idea I was violating anything. If somebody tattles on me and there are repurcussions, I will be disappointed, but I&#039;ll deal with it.

Bottom line dude, it&#039;s a game. I enjoy playing it, probably far too much, but that&#039;s it. The fact that there is real financial value to some of it makes it more exciting, not less. And part of the point of my post is that in the future, the &quot;real world&quot; spillover will be more and more, so I think you have to get used to it.</description>
		<content:encoded><![CDATA[<p>Ben,</p>
<p>Sorry you had trouble with my math security system. You aren&#8217;t the only one that lost something they wrote. I am reconsidering it as a security measure because it doesn&#8217;t seem very reliable. Don&#8217;t get too frustrated.</p>
<p>Regarding your comments: I totally hear what you&#8217;re saying. I see how buying gold is supporting &#8220;slave&#8221; labor, though to be totally honest, it&#8217;s hard to compare all-day gaming as a job to actual slavery, but it is clear that these gold farms are made up of hundreds of Chinese workers that play earning nearly nothing. It may hurt the economy in long run, but I think part of the point of my post is that when the economy of the game has real-world finanical repurcussions, it may make the game BETTER. The fact that you can sell your level 60 Warlock on eBay for $400 is very interesting, and seems, in some ways, to validate the time you put into it. It has VALUE.</p>
<p>As far as any bigger impact, I don&#8217;t know. I look at it as this: I paid good money for the game, more than good money to keep my account in good standing for this long, and I deserve to get enjoyment out of the game. If I am willing to spend even more to make sure my limited time playing can be more PERSONALLY rewarding, I am reluctant, but willing to do it. I am pretty sure my meager impact will not ruin anything. (P.S. I haven&#8217;t gone crazy with my newfound cash, but the poverty relief was welcome, and has truly made the game better for me already.)</p>
<p>As far as the TOS, I had no idea I was violating anything. If somebody tattles on me and there are repurcussions, I will be disappointed, but I&#8217;ll deal with it.</p>
<p>Bottom line dude, it&#8217;s a game. I enjoy playing it, probably far too much, but that&#8217;s it. The fact that there is real financial value to some of it makes it more exciting, not less. And part of the point of my post is that in the future, the &#8220;real world&#8221; spillover will be more and more, so I think you have to get used to it.</p>
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		<title>By: Ben</title>
		<link>http://www.chrisdiclerico.com/2006/06/03/on-gaming/comment-page-1/#comment-19295</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 05 Jun 2006 18:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisdiclerico.com/2006/06/03/on-gaming/#comment-19295</guid>
		<description>9 + 3 = 12
I did pass math
and the long post I wrote out got erased.
My bitterness/irritation at losing my post will now be put into 3 short paragraphs.

Advertisements in a game I pay a monthly fee to will end up with me saying fuck you to the game and never playing it again. Ie.. why i don&#039;t go to movies in the theatre any longer.

Buying gold in game wrecks the economy, supports communism and sweatshop/slave labor. You&#039;re level 30 complaining about not having gold makes you sound like a tool. I leveled 2 toons to 60 and struggled like you&#039;re suppose to pay for things, you&#039;re cheapening the experience, and I&#039;m certain you&#039;ll later write about how the game was too fast and not enough content to reward you for the time you spent playing, because you bought better gear then what you get for actually playing in game content.

ALSO buying gold breaks WoW TOS and since you posted your characters name , server you play on, and everyone knows your name I wouldn&#039;t be surprised if someone doesn&#039;t file a complaint.

It won&#039;t be me. I&#039;ll just let you know what you&#039;re doing is wrong in my book, not rat you out</description>
		<content:encoded><![CDATA[<p>9 + 3 = 12<br />
I did pass math<br />
and the long post I wrote out got erased.<br />
My bitterness/irritation at losing my post will now be put into 3 short paragraphs.</p>
<p>Advertisements in a game I pay a monthly fee to will end up with me saying fuck you to the game and never playing it again. Ie.. why i don&#8217;t go to movies in the theatre any longer.</p>
<p>Buying gold in game wrecks the economy, supports communism and sweatshop/slave labor. You&#8217;re level 30 complaining about not having gold makes you sound like a tool. I leveled 2 toons to 60 and struggled like you&#8217;re suppose to pay for things, you&#8217;re cheapening the experience, and I&#8217;m certain you&#8217;ll later write about how the game was too fast and not enough content to reward you for the time you spent playing, because you bought better gear then what you get for actually playing in game content.</p>
<p>ALSO buying gold breaks WoW TOS and since you posted your characters name , server you play on, and everyone knows your name I wouldn&#8217;t be surprised if someone doesn&#8217;t file a complaint.</p>
<p>It won&#8217;t be me. I&#8217;ll just let you know what you&#8217;re doing is wrong in my book, not rat you out</p>
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		<title>By: jason</title>
		<link>http://www.chrisdiclerico.com/2006/06/03/on-gaming/comment-page-1/#comment-19283</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 05 Jun 2006 14:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisdiclerico.com/2006/06/03/on-gaming/#comment-19283</guid>
		<description>Second Life immediately reminded me of &lt;a href=&quot;http://www.there.com&quot; rel=&quot;nofollow&quot;&gt;&#039;There&#039;.&lt;/a&gt;
A similar online community with graphical representations of your character.
An &#039;avatar&#039; to control and &#039;play&#039; with.</description>
		<content:encoded><![CDATA[<p>Second Life immediately reminded me of <a href="http://www.there.com" rel="nofollow">&#8216;There&#8217;.</a><br />
A similar online community with graphical representations of your character.<br />
An &#8216;avatar&#8217; to control and &#8216;play&#8217; with.</p>
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		<title>By: cromely</title>
		<link>http://www.chrisdiclerico.com/2006/06/03/on-gaming/comment-page-1/#comment-19217</link>
		<dc:creator>cromely</dc:creator>
		<pubDate>Sun, 04 Jun 2006 21:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisdiclerico.com/2006/06/03/on-gaming/#comment-19217</guid>
		<description>Impressive analysis.  There&#039;s been talk of the blurring of real and virtual since the early days of TV, but now, it&#039;s becoming real.  

I thought it wouldn&#039;t happne 10 years ago, but it&#039;s amazing how it simply evolved.  Between virtual communites and forum where people feel closer to people they&#039;ve never met then to their neighbors, to blogs and emails that add one more way for people to stay in touch even when they talk regualrly, the world is changing.  

It seems ironic that as technology becomes more advanced it becomes mo0re a part of regular life than something apart.

There was an interesting article in Wired a couple months ago, about WoW helping people land real jobs.

http://www.wired.com/wired/archive/14.04/learn.html</description>
		<content:encoded><![CDATA[<p>Impressive analysis.  There&#8217;s been talk of the blurring of real and virtual since the early days of TV, but now, it&#8217;s becoming real.  </p>
<p>I thought it wouldn&#8217;t happne 10 years ago, but it&#8217;s amazing how it simply evolved.  Between virtual communites and forum where people feel closer to people they&#8217;ve never met then to their neighbors, to blogs and emails that add one more way for people to stay in touch even when they talk regualrly, the world is changing.  </p>
<p>It seems ironic that as technology becomes more advanced it becomes mo0re a part of regular life than something apart.</p>
<p>There was an interesting article in Wired a couple months ago, about WoW helping people land real jobs.</p>
<p><a href="http://www.wired.com/wired/archive/14.04/learn.html" rel="nofollow">http://www.wired.com/wired/archive/14.04/learn.html</a></p>
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		<title>By: robin</title>
		<link>http://www.chrisdiclerico.com/2006/06/03/on-gaming/comment-page-1/#comment-19200</link>
		<dc:creator>robin</dc:creator>
		<pubDate>Sun, 04 Jun 2006 12:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisdiclerico.com/2006/06/03/on-gaming/#comment-19200</guid>
		<description>C - You are just one investor away from your next job and your first billion.  And only one or two degrees of separation from people building indoor ski slopes.  Business Week, are ya listening?</description>
		<content:encoded><![CDATA[<p>C &#8211; You are just one investor away from your next job and your first billion.  And only one or two degrees of separation from people building indoor ski slopes.  Business Week, are ya listening?</p>
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		<title>By: Andrew</title>
		<link>http://www.chrisdiclerico.com/2006/06/03/on-gaming/comment-page-1/#comment-19149</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sat, 03 Jun 2006 23:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrisdiclerico.com/2006/06/03/on-gaming/#comment-19149</guid>
		<description>After reading that whole post, I actually had to look down to see if a pocket-protector grew out of my chest... 

Fascinating stuff.  Thanks for keeping me in the loop with all things nerd.</description>
		<content:encoded><![CDATA[<p>After reading that whole post, I actually had to look down to see if a pocket-protector grew out of my chest&#8230; </p>
<p>Fascinating stuff.  Thanks for keeping me in the loop with all things nerd.</p>
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